Classic Computer Magazine Archive Index of Compute! articles


(Full article text is primarily available beginning with Issue 20.)

Compute! Issue 1 - Fall 1979

Compute! Issue 2 - January/February 1980

  • Sorting Sorts, Part 2
  • Memory Partition of Basic Workspace
  • Home Accounting
  • Plus An Easier Method of Saving Data
  • Machine Language Versus Basic: Prime Number Generation/AIM 65
  • Basic Memory Map (Page 0): Aim, Kim, Sym, PET, Apple
  • Comparison of Microsoft PET Basic with Atari Basic
  • The Ouch in Atari Basic
  • Atari Basic, Part 2
  • Computer Programs and Your Ethics
  • Saving Memory in Large Programs
  • The Deadly Linefeed
  • Apparent Malfunction of the < Key
  • Using Direct Access Files with the Commodore 2040 Disk Drive
  • Null Return Simulator for PET Users
  • A Few Entry Points
  • Original/Upgrade ROM
  • Plotting with the CBM 2022 Printer
  • Inside the 2040 Disk Drive
  • A Sym-1 Message Scroller
  • Adapting Basic Programs from other Machines to the OSI
  • Proofread for your KIM
  • Notes on the Pulse-Counting Mode of the 6522
  • Tokens in OSI Basic

Compute! Issue 4 - May/June 1980

  • Keeping Up the Payments: Basically Useful BASIC
  • Inside Atari BASIC
  • Bit Files on a Small Computer
  • Using Pet's Second Cassette Buffer to Increase Memory Space
  • Enhancing Commodore's Word Pro III
  • Machine Language Tools
  • Algebraic Input for the Pet
  • Pet Data Copier
  • Cross Reference for the Pet
  • Structured Gaming in High School Computer Science
  • A Pet "Answer-Box" Program
  • Pet-GET with Flashing Cursor
  • PETting With A Joystick
  • Interview with Taylor Pohlman
  • Apple's Product Marketing Manager
  • Introduction to 3-D Graphics for your Atari
  • Atari Tape Data Files: A Consumer Oriented Approach
  • "Enter" With Atari
  • Atari Program Saving, Part II
  • BAM for Commodore Drives
  • Cheep Print, Part II
  • Relocate Pet Monitor Almost Anywhere

Compute! Issue 8 - January 1981

Compute! Issue 9 - February 1981

Compute! Issue 10 - March 1981

Compute! Issue 11 - April 1981

Compute! Issue 12 - May 1981

  • Named GOSUB/GOTO in Applesoft
  • Generating Lower Case Text on Apple II
  • Copy Atari Screens to the Printer
  • Disk Directory Printer for Atari
  • Realtime Clock on Atari
  • PET BASIC Delete Utility
  • PET Calculated Bar Graphs
  • Running 40 Column Programs on a CBM 8032

Compute! Issue 13 - June 1981

  • Computer Using Educators (CUE) on Software Pricing
  • Apple II Hires Character Generator
  • Ever-expanding Apple Power
  • Color Burst for Atari
  • Mixing Atari Graphics Modes O and 8
  • Relocating PET BASIC Programs
  • An Assembler In BASIC for PET
  • QuadraPET: Multitasking?

Compute! Issue 14 - July 1981

  • Home Heating and Cooling
  • Animating Integer BASIC Lores Graphics
  • The Apple Hires Shape Writer
  • Adding a Voice Track to Atari Programs
  • Machine Language Atari Joystick Driver
  • Four Screen Utilities for the PET
  • Saving Machine Language Programs on PET Tape Headers
  • Commodore ROM Systems
  • The Voracious Butterfly on OSI

Compute! Issue 15 - August 1981

  • Minimize Code and Maximize Speed
  • Apple Disk Motor Control
  • A Cassette Tape Monitor for the Apple
  • Easy Reading of the Atari joystick
  • Blockade Game for the Atari
  • Atari Sound Utility
  • The CBM "Fat 40"
  • Keyword for PET
  • CBM/PET Loading
  • Chaining and Overlaying

Compute! Issue 16 - September 1981

  • The Column Calculator
  • What is a Modem and Why Do I Need One?
  • PET
  • Apple
  • Atari: On Speaking Terms
  • A Tape "EXEC" for Applesoft
  • A Self-altering Program for Apple II
  • Positioning P/M Graphics and Regular Graphics in Memory
  • An Atari BASIC Sort
  • Shoot
  • an Arcade Game for Atari
  • Exploring OSI's Video Routine
  • PET Tape Append and Renumber
  • All About LOADing PET Cassettes

Compute! Issue 17 - October 1981

Compute! Issue 18 - November 1981

  • SuperPET: A Preview
  • Japanese Micros: A First Look
  • Introduction to Binary Numbers
  • An Apple Primer
  • Page Flipper for Apple
  • An Atari Database System
  • A Program for Writing Programs on the Atari
  • Atari Textplot
  • OSI Relocation
  • The PET Speaks
  • Inversion Partitioning
  • A Personal News Service on PET
  • Bits
  • Bytes and Basic Boole

Compute! Issue 19 - December 1981

Compute! Issue 20 - January 1982

Compute! Issue 21 - February 1982

Compute! Issue 22 - March 1982

  • Word Hunt Game (multiple computers)
  • Infinite Precision Multiply (multiple computers)
  • Atari Concentration Game
  • VIC Starfight Game
  • CBM BASIC 4.0 To Upgrade Conversion Kit
  • Apple Addresses
  • VIC Maps
  • EPROM Reliability
  • Atari Ghost Programming
  • Atari Machine Language Sort
  • Random Music Composition on PET
  • Comment Your Apple II Catalog

Compute! Issue 23 - April 1982

Compute! Issue 24 - May 1982

  • VIC Meteor Maze Game
  • Atari Disk Drive Speed Check
  • Modifying Apple's Floating Point BASIC
  • Fast Sort For PET/ CBM
  • Extra Atari Colors Through Artifacting
  • Life Insurance Estimator (multiple computers)
  • PET Screen Input
  • Getting The Most Out Of VIC's 5000 Bytes

Compute! Issue 25 - June 1982

Compute! Issue 26 - July 1982

Compute! Issue 27 - August 1982

  • The New Wave Of Personal Computers
  • Household Budget Manager (multiple computers)
  • Word Games (multiple computers)
  • Color Computer Home Energy Monitor
  • Intelligent Apple Filing Cabinet
  • Guess That Animal (multiple computers)
  • PET/CBM Inner BASIC
  • VIC Communications
  • Keyprint Compendium
  • Animation With Atari
  • VIC Curiosities
  • Atari Substring Search
  • PET and VIC Electric Eraser

Compute! Issue 28 - September 1982

  • Apple and Atari and the Sounds of TRON
  • Commodore Automatic Disk Boot
  • VIC Joysticks
  • Three Atari GTIA Articles
  • Color Computer Graphics
  • The Apple PILOT Language
  • Sprites and Sound on the Commodore 64
  • Peripheral Vision Exerciser (multiple computers)
  • Banish INPUT Statements (multiple computers)
  • Charades (multiple computers)
  • PET Pointer Sort
  • VIC Pause
  • Mapping Machine Language
  • Editing Atari BASIC With the Assembler Cartridge
  • Process Any Apple Disk File

Compute! Issue 29 - October 1982

Compute! Issue 30 - November 1982

Compute! Issue 31 - December 1982

  • Computers in the Home: 1990
  • Simulator: A Modeling Planner (multiple computers)
  • CalCalc: Computerize Your Diet (multiple computers)
  • All Sorts of BASIC Sorts
  • Is Your TV a Radiation Hazard?
  • VIC and PET PILOT Interpreter
  • Hidden Maze (multiple computers)
  • Understanding VIC High Resolution Graphics
  • Making the Turtle Count
  • Extrapolations: Beat the "Applesoft Renumber" Blues
  • Machine Language: Hexed
  • A Universal Program Lister (VIC, PET)
  • Renumber for Atari
  • VIC Block SAVE and LOAD
  • TextPlot II (Atari)
  • Commodore 64 Sprite Editor
  • Tiny Aid for VIC-20
  • Atari PEEK and POKE alternatives
  • Paper Monitor Switch for 2022 Printer
  • A Floppy with a Strange Device
  • VIC File Clerk
  • Undeletable Lines
  • Revisited
  • Atari Moving Message Utility
  • Restore (N) in Applesoft
  • Codemover
  • Checkbook (VIC)
  • Speed Limit for your Atari
  • A Graphics Plot for the Epson MS-80 Printer
  • Flashing Prompt for VIC and PET
  • Recreational Computing Back Issues

Compute! Issue 32 - January 1983

Compute! Issue 33 - February 1983

  • How The Pros Write Computer Games
  • 12 Joysticks Compared
  • Slalom (a game in 3-D for multiple computers)
  • Super Shell Sort for PET
  • Atari SuperFont Plus
  • Creating Graphics on the VIC
  • Joysticks and Sprites on the 64
  • Bi-Directional VIC Scrolling
  • Commodore 64 Video: A Guided Tour
  • The Atari Cruncher
  • Easy Apple Editing
  • VIC Custom Characters for Games
  • Ask The Readers
  • Artificial Reality
  • The Beginner's Page
  • A Day At The Races
  • Writing Transportable BASIC
  • Copy Cat
  • Mastermaze
  • Making Change
  • Review: Andromeda
  • Review: Shamus
  • SuperFont Plus
  • INSIGHT: Atari
  • Atari Line Range Manipulator
  • 'Stringing' Atari Machine Code
  • Left-handed Atari Joysticks
  • CAPUTE!

Compute! Issue 34 - March 1983

Compute! Issue 35 - April 1983

  • Selecting the Right Word Processor
  • Air Defense (multiple computers)
  • Commodore Structure BASIC
  • Retirement Planner (multiple computers)
  • Dr. Video For Commodore
  • Atari Filefixer
  • Video 80: 80 Columns For the Atari
  • VICword Magic Commodore BASIC
  • A BASIC Hex Editor For VIC
  • VIC Music Theory

Compute! Issue 36 - May 1983

Compute! Issue 37 - June 1983

Compute! Issue 38 - July 1983

Compute! Issue 39 - August 1983

Compute! Issue 40 - September 1983

Compute! Issue 41 - October 1983

Compute! Issue 42 - November 1983

Compute! Issue 43 - December 1983

Compute! Issue 44 - January 1984

  • The Future of Synthetic Music
  • Robots That Roll, Crawl and Bounce
  • Report On IBM's NEW PCjr
  • Micro Mechanic
  • Demons Of Osiris
  • Colorbot
  • Commodore EXBASIC LEVEL II
  • Atari Starbowl Football
  • Interpod Interface For VIC/64
  • PAL: An Extraordinary Assembler For The PET And 64
  • Robot Runner For The TI
  • Blue Max For Atari And Commodore 64
  • The Editor's Notes
  • Readers' Feedback
  • On The Road With Fred D'Ignazio The Robot Teddy Bear
  • The World Inside The Computer Computer Popcorn
  • The Beginner's Page Canned Calculations
  • Computers And Society Computers And The Arts
  • Questions Beginner's Ask
  • Friends Of The Turtle The Demons Of Atari Logo
  • Programming The TI Tips And Hints
  • Machine Language Factors: A Machine Language Factoring Program, Part 1
  • INSIGHT: Atari
  • 64 Explorer Printing Graphics
  • All About Commodore Chaining
  • The Mozart Machine
  • Hidden 64 Memory
  • Atari Autorun BASIC
  • Commodore Files For Beginners, Pat 3
  • MLX Machine Language Entry Program For Commodore 64
  • CAPUTE! Modifications Or Corrections To Previous Articles
  • How To Type In COMPUTE!'s Programs
  • A Beginner's Guide To Typing In Programs
  • News & Products
  • Calendar
  • Product Mart
  • Advertisers Index

Compute! Issue 45 - February 1984

  • How COMPUTE! Readers Use Their Computers
  • What Makes A Good Game?
  • The Future Of Electronic Games
  • Circus
  • Quatrainment
  • Gotcha!
  • Submarine Simulations For Commodore
  • Computer War For Atari, VIC, And TI
  • Flip And Flop For Atari, Commodore 64
  • The Cosmic Balance II For Apple, Atari
  • The Editor's Notes
  • Readers' Feedback
  • Computers and Society Personal Computers And The Arts
  • The Beginner's Page Program Forms
  • Questions Beginners Ask
  • On The Road With Fred D'Ignazio The Book Of The Future: Electric, Unending, And Written In RAWM
  • Learning With Computers Potentials And Limitations
  • Micros With The Handicapped Special Education Applications
  • The World Inside the Computer Computing To Read
  • Machine Language ML Factors, Part 2
  • INSIGHT: Atari
  • Programming the TI Foreign Languages
  • 64 Explorer
  • Commodore 3-D Drawing Master
  • Speedy BASIC For VIC And 64
  • 64Key And VICKey
  • Commodore Files For Beginners, Part 4
  • Dr. Video 64

Compute! Issue 46 - March 1984

Compute! Issue 47 - April 1984

Compute! Issue 48 - May 1984

Compute! Issue 49 - June 1984

Compute! Issue 50 - July 1984

Compute! Issue 51 - August 1984

Compute! Issue 52 - September 1984

Compute! Issue 53 - October 1984

Compute! Issue 54 - November 1984

Compute! Issue 55 - December 1984

Compute! Issue 56 - January 1985

Compute! Issue 57 - February 1985

Compute! Issue 58 - March 1985

Compute! Issue 59 - April 1985

Compute! Issue 60 - May 1985

Compute! Issue 61 - June 1985

Compute! Issue 62 - July 1985

  • How to Buy the Right Database Program Amazing Online Databases
  • Softball Statistics (multiple computers)
  • Fast Filer (multiple computers)
  • Compilers
  • Computers and Society: Interpreters and Flow, Part 1
  • Commodore Recruncher
  • Extended Color Mode for Commodore
  • Atari LIST Scroller
  • Viewports in IBM BASIC
  • Apple SpeedScript 3.0 ProDOS Converter
  • Apple Automatic Proofreader
  • Moving Memory with ROM for 64 and VIC-20
  • Improving the Atari's Alphabet
  • Commodore 64 AutoPRINT

Compute! Issue 63 - August 1985

  • A Tantalizing Peek at the Amiga
  • Animator (multiple computers)
  • Computers and Society: Interpreters and Flow, Part 2
  • Buying the Right Educational Software
  • INSIGHT: Atari--Atari Input/Output
  • Programming the TI: Trivia Quiz
  • Archive: Two-Drive Backup for Commodore 64
  • Atari Color Mixing
  • Mousor: Escape Mode Cursor for the Apple IIc
  • Commodore 64 Headliner
  • Using the Commodore USR Function
  • Sound and Music on the Commodore 128, Part 1
  • Colorful Text for IBM Graphics
  • Advanced 1541 Disk Commands
  • IBM Filecopy
  • Apple Text Windows

Compute! Issue 64 - September 1985

Compute! Issue 65 - October 1985

Compute! Issue 66 - November 1985

  • Amiga's Amazing Graphics
  • An Overview of Telecommunications Software
  • Puzzler (multiple computers)
  • Skyscape (multiple computers)
  • Telecomputing Today: Faster Than a Speeding Byte
  • INSIGHT: Atari - Deactivating BASIC
  • IBM Personal Computing: A Promise of Things To Come
  • C64 3D Animated Graphics
  • IBM Graphics on a Monochrome Monitor
  • Commodore Dynamic Keyboard Part 2
  • Simple Assembling with IBM DEBUG
  • Save-with-Replace: Debugged at Last Part 2
  • Atari REMover
  • Plus/Term for Commodore 1660 Modem
  • Atari Animation with P/M Graphics Part 3
  • A Better Way to POKE on the C64
  • Adding TIME$ to Atari
  • Apple Program Protector

Compute! Issue 67 - December 1985

Compute! Issue 68 - January 1986

  • Making Music with MIDI
  • The Computerized Musician
  • Solitaire
  • SpeedCalc for Commodore 64 and 128
  • Casio CZ-101 Music Synthesizer for Commodore 64
  • The Newsroom
  • Dr. T's Sequencer for 64 and Apple
  • The Editor's Notes
  • Readers' Feedback
  • HOTWARE
  • Computers and Society Music Hath Charms
  • The World Inside the Computer The Ultimate Personal Computer
  • The Beginner's Page The Power of Strings
  • INSIGHT: Atari Do You Need a 16-Bit Computer?
  • Telecomputing Today The Face of Things to Come
  • Programming the TI Music and Sound on the TI
  • IBM Personal Computing Last Minute Gifts
  • Disassembler 64
  • Introduction to AmigaDOS, Part 1
  • Formatted Printouts for Commodore
  • Atari Cassette Verify
  • Apple Keyboard Customizer
  • IBM Advanced Function Key Techniques
  • Commodore 64 SpeedScript Fontmaker
  • Atari RESET Controller
  • Moving Marquee for Commodore 64
  • Line Deleter for Atari

Compute! Issue 69 - February 1986

  • Genealogy of a Chip: The 68000 Yesterday, Today, and Tomorrow
  • A Quantum Leap: From 6502 to 68000
  • High Rise
  • SpeedCalc for Apple II Computers
  • Reach for the Stars for Commodore and Apple
  • PC/InterComm for Atari 520ST
  • Write 'n Spell
  • Microsoft BASIC 2.1 for Macintosh
  • Bank Street Mailer and Bank Street Filer
  • Psion Chess for IBM and Macintosh
  • Quest of the Space Beagle for Atari
  • Where in the World is Carmen Sandiego for Apple
  • The Editor's Notes
  • Readers' Feedback
  • HOTWARE
  • Telecomputing Today Gadgets for Better Telecomputing
  • The Beginner's Page The Hidden Numbers Behind Strings
  • Computers and Society The Human Side of Telecommuting
  • The World Inside the Computer Arjan Singh Khalsa--A Prophet of Bionic Man
  • INSIGHT: Atari Avoiding Memory Confusion in Atari BASIC
  • Programming the TI Computerized Messages
  • IBM Personal Computing Compiling BASIC
  • High-Speed String Search for Atari BASIC
  • IBM Screen Swapping
  • Speedy Strings for Commodore
  • Introduction to AmigaDOS, Part 2
  • MessageMaker 64
  • Commodore 64 Program Profiler
  • Atari Typo Tool
  • ST Doodler
  • Instant Apple Help Screens
  • IBM PrtSc Protector
  • Apple Error-Trapping

Compute! Issue 70 - March 1986

Compute! Issue 71 - April 1986

Compute! Issue 72 - May 1986

Compute! Issue 73 - June 1986

Compute! Issue 74 - July 1986

Compute! Issue 75 - August 1986

Compute! Issue 76 - September 1986

Compute!


Compute! Issue 76 - September 1986

Compute! Issue 77 - October 1986

Compute! Issue 78 - November 1986

Compute! Issue 79 - December 1986

Compute! Issue 80 - January 1987

Compute! Issue 81 - February 1987

  • New Technologies: Faster Microprocessors, More Memory, New Operating Systems, and Lasers that Read
  • Write and Print
  • Wari (multiple computers)
  • INSIGHT: Atari - Number-Base Conversions
  • ST Outlook: Strong Showing at Fall COMDEX
  • AmigaView: The Latest Amiga Products
  • IBM Personal Computing: The CD ROMs Are Coming
  • Quick ProDOS Catalog for Apple II
  • Well-Behaved Batch Files (PC)
  • Amiga Jigsaw
  • Atari SpeedScript Customizer
  • Full-Screen Shell for ST BASIC
  • File Compressor (C64)
  • Label Master (C64)

Compute! Issue 82 - March 1987

  • Comodore's New, Expandable Amiga 2000: A Hands-On Report
  • New Peripheral Technologies
  • An Introduction to Hard Disk Drives
  • The New High-Quality Dot-Matrix Printers
  • The Big Picture: Advances in Screen Display
  • A Buyer's Guide to Printers
  • Euchre
  • Little Computer People
  • Certificate Maker and Walt Disney Card & Party Shop
  • Roadwar 2000
  • The Editor's Notes
  • Readers' Feedback
  • Computers and Society Demons and Events, Part 2
  • Microscope
  • Telecomputing Today Packet-Switching Rule Changes
  • The World Inside the Computer When Buying a New Computer: Don't Ask Me!
  • The Beginner's Page Getting Started with a Printer
  • ST Outlook Who Is That Man, and Why Is He Smiling?
  • AmigaView The Sidecar Arrives
  • IBM Personal Computing Two Winners and a Loser
  • INSIGHT: Atari Corrected File Conversions
  • 3-D Surfaces for Amiga
  • Fixing Atari Revision-B BASIC
  • Custom Characters for Atari XL and XE
  • Applecoder
  • 128 File Viewer
  • Filedump for IBM PC/PCjr
  • DOS Calc
  • Diskcheck: Apple Sector Editor for DOS 3.3
  • 128 Editing Functions for Commodore 64
  • Amiga Banner Printer
  • Using PUT and GET on the PC/PCjr
  • Superplotter

Compute! Issue 83 - April 1987

  • Report from the Winter Consumer Electronics Show: The Fireworks Continue
  • A Maturing Software Market
  • SpeedScript 80: The 80-Column Machine Language Word Processor for Apple II
  • Menu Planner
  • Tass Times in Tonetown
  • Airheart for the Apple II
  • Lance Haffner Games
  • Instant Music for the Amiga
  • The SoundMouse
  • The Editor's Notes
  • Readers' Feedback
  • The Beginner's Page Odds and Ends
  • Computers and Society A Meeting with an Ex-Pirate
  • The World Inside the Computer The COMPUTEREYES/2 Digitizer
  • Microscope
  • ST Outlook Atari Does It Again
  • IBM Personal Computing Low-priced Speed and Space
  • AmigaView The New Amigas
  • Telecomputing Today April Antics
  • INSIGHT: Atari Retry, Retry, Retry Again
  • Simple Banners for IBM PC/PCjr
  • Easy BASIC Autoboot
  • HyperScan: A Full-Featured Mandelbrot Graphics Program
  • Disk COMpacker for IBM PC/PCjr
  • Amiga System Fonts
  • Structured BASIC 64
  • Merge 128
  • Apple's Built-In Music Program
  • North of the Border
  • IFF Translator for Amiga BASIC
  • Magazine Indexer

Compute! Issue 84 - May 1987

  • The New Music
  • Glossary of Electronics Music Terms
  • A Buyer's Guide to Music Software
  • Rememory
  • Computers and Society: A Look at an Era
  • Telecomputing Today: Twelve Special Bulletin Boards
  • AmigaView: Hardware Add-Ons
  • The Beginner's Page: Sound and Music in BASIC
  • The World Inside the Computer: A Magic State for Young Writers
  • INSIGHT: Atari -- RUN and INIT Vectors
  • IBM Personal Computing: The Mother Load of Software
  • ST Outlook: Tower of Babel
  • Synthesis (64)
  • ShapeMaker for Apple II
  • Font Printer for the IBM/PCjr
  • 128 Colorswap
  • Six New Operators for Atari BASIC
  • Omega Sort (64)
  • Atari Disk Sector Editor
  • Mirrors for IBM PC/PCjr
  • Solving Alphanumeric Puzzles on Your Home Computer
  • Hi-Res Text for Apple II
  • Hi-Res PRINT for Commodore 64
  • Indexing with Sorts (64)

Compute! Issue 85 - June 1987

  • A Beginner's Guide to Programming Languages
  • A Beginner's Guide to BASIC
  • A Beginner's Guide to Machine Language
  • A Beginner's Guide to C
  • A Beginner's Guide to Forth
  • A Beginner's Guide to Pascal
  • A Beginner's Guide to Modula-2
  • Laser Chess (tm)
  • Super Hi-Res Graphics and Sound on the Apple IIGS
  • Murder Party
  • Gridiron
  • Destroyer
  • Defender of the Crown for Amiga
  • Championship Golf
  • The Editor's Notes
  • Readers' Feedback
  • Computers and Society A Nation of Thieves--Responses to Readers
  • Telecomputing Today Lapping It Up
  • Microscope
  • The World Inside the Computer Instant Images on Your Apple Computer
  • ST Outlook Journey from the Center of the ST--Part I
  • INSIGHT: Atari The Protection Racket
  • The Beginner's Page Arithmetic in BASIC
  • AmigaView Desktop Video
  • IBM Personal Computing A Bit of BASIC
  • 64 RAMdisk
  • Printing Special Characters
  • Amiga Disk-Based Fonts
  • Atari NoDOS
  • Fast Fractal Landscapes for IBM
  • Atari XL/XE Super Editor
  • Resave
  • Full-Screen Editor for Applesoft
  • RAMtest 128
  • ML Runner
  • Car Payments
  • College Planner
  • GraphiDemo for Amiga
  • Font Loader for Apple ImageWriter

Compute! Issue 86 - July 1987

Compute! Issue 87 - August 1987

Compute! Issue 88 - September 1987

Compute! Issue 89 - October 1987

Compute! Issue 90 - November 1987

Compute! Issue 91 - December 1987

  • Out to Change the World: A Conversation with John Sculley
  • In-House Experts
  • IBM's Newest Entry: The Personal System/2
  • Leaping Larry
  • Deluxe Video 1.2 for the Amiga
  • The Easy Working Series
  • Borodino: 1812, Napoleon in Russia
  • Word Perfect for the Amiga
  • Chuck Yeager's Advanced Flight Trainer
  • The Editor's Notes
  • Readers' Feedback
  • Microscope
  • The World Inside the Computer Black Boxes and Best Friends
  • The Beginner's Page Monthly Payments
  • Telecomputing Today Christmas at the Phone Company
  • INSIGHT: Atari Crosswords and Home Computers
  • AmigaView On the Cutting Edge
  • ST Outlook BASIC File Dumper
  • IBM Personal Computing All Sass Sal
  • Computers and Society Computer Users as Programmers--The Next Wave
  • SuperCount
  • Mystery Mania
  • Blipper
  • Atari Trace
  • Machine Language Routines for the Commodore 64 and 128
  • The Elementary Amiga, Part 1
  • Atari Persistent Ramdisk
  • Total Disk Menu
  • Karma for the Amiga
  • GET and PUT Graphics for Atari
  • Apple Kaleidoscope
  • MLX: Machine Language Entry Program for Apple

Compute! Issue 92 - January 1988

Compute! Issue 93 - February 1988

  • Six New Technologies That Will Change Your Computer and Your Life
  • Computers That See, Computers That Think
  • Laser Disc Technology: All the World on a Disc
  • Superconductors: A Technology Coming of Age
  • Super Chips: Smaller, Faster
  • Flat Screens: Computers That Go Anywhere
  • Hypertext: Here, There, and Everywhere
  • Tiles
  • EOS: Earth Orbit Stations
  • Earl Weaver Baseball
  • Test Drive
  • Project: Stealth Fighter
  • Guitar Wizard
  • Boulderdash Construction Kit
  • The Editor's Notes
  • Readers' Feedback
  • Computers and Society The Power of HyperCard, Part 2
  • The World Inside the Computer Skiing Down the HyperCard Iceberg
  • Microscope The Micros Market Gets Serious
  • Telecomputing Today The Las Vegas Connection
  • ST Outlook Atari Does Business at COMDEX
  • AmigaView New Amiga Products
  • IBM Personal Computing Pop Quiz
  • INSIGHT: Atari Adding Power to BASIC
  • The Beginner's Page Typing in BASIC Programs
  • The Elementary Amiga, Part 3
  • Rapid Reflex for IBM
  • Apple Fast Scan
  • Field Sort for the 64
  • Two 64 Emulators for the Amiga
  • The 128/MS-DOS Connection
  • Tri-Sort for Atari

Compute! Issue 94 - March 1988

Compute! Issue 95 - April 1988

Compute! Issue 96 - May 1988

Compute! Issue 97 - June 1988

  • Quiet on the (Software) Set
  • New Diversions
  • Color Your World
  • Buyer's Guide
  • Fast Looks
  • Mixed-Up Mother Goose
  • Soko-Ban
  • Arkanoid
  • Dac-Easy Light
  • Stickybear Math 2 & Stickbear Reading Comprehension
  • The Train
  • Mavis Beacon Teaches Typing!
  • PFS: First Publisher
  • Wordstar 2000 Plus
  • Tax Preparer
  • Publish It!
  • Editorial License
  • News & Notes
  • Gameplay
  • Impact
  • Discoveries
  • Levitations
  • Letters
  • New Products!
  • MS-DOS
  • 64 & 128
  • Apple II
  • Amiga
  • Macintosh
  • Atari ST
  • Hints & Tips

Compute! Issue 98 - July 1988

  • Play Ball! 68 Super Sports Games!
  • Travel Time! - Around the World in 80 Columns
  • WordPerfect Executive
  • Tetris
  • Vendex HeadStart Turbo 888-XT
  • Microsoft Word 4.0
  • The Toshiba T1000
  • Multitasking DOS for PC
  • GEOS Hits the 128
  • Apple Hooks Up with MTV
  • Three New Amigas in Germany
  • Mac Takes on Windows
  • Hard Disk Inside the ST

Compute! Issue 99 - August 1988

  • Homeward Bound
  • Time for Toddlers
  • Help Yourself
  • Conversations
  • Buyer's Guide
  • Fast Looks
  • Designasaurus
  • Card Sharks
  • Tag Team Wrestling
  • The Golden Spike
  • Photon Paint
  • Microsoft Works
  • Echelon
  • Space Quest--The Sarien Encounter
  • PFS: First Choice
  • Where in Europe Is Carmen Sandiego?
  • IntelliType
  • Dinosaurs Are Forever
  • Ticket to Washington D.C
  • ComputerEyes
  • Editorial License
  • News & Notes
  • Gameplay
  • Impact
  • Discoveries
  • Levitations
  • Letters
  • New Products!
  • MS-DOS
  • 64 & 128
  • Apple II
  • Amiga
  • Macintosh
  • Atari ST
  • Hints & Tips

Compute! Issue 100 - September 1988

  • Years Gone By
  • That Was Then, This Is Now
  • 100 Milestones in Computer History
  • Conversations
  • Buyer's Guide
  • Fast Looks
  • The Three Stooges
  • The Graphics Studio
  • Ultima V
  • Wordbench
  • Stealth Mission
  • Twilight's Ransom
  • Read 'n Roll
  • Editorial License
  • News & Notes
  • Gameplay
  • Impact
  • Discoveries
  • Levitations
  • Letters
  • New Products!
  • MS-DOS
  • 64 & 128
  • Apple II
  • Amiga
  • Macintosh
  • Atari ST
  • Hints & Tips

Compute! Issue 101 - October 1988

  • Measuring Up on the Machine: How Does Your School Rate?
  • All for One, and One for All
  • Closet Computers
  • Buyer's Guide: Science-Fiction Games
  • Fast Looks
  • Jam Session
  • PaperClip Publisher
  • Sons of Liberty
  • Jumping Math Flash
  • Thunderchopper
  • Apple II GEOS
  • The Music Studio 2.0
  • Pit of a Thousand Screams
  • New World Combo
  • Editorial License
  • News & Notes
  • Gameplay
  • Impact
  • Discoveries
  • Levitations
  • Letters
  • New Products!
  • MS-DOS
  • 64 & 128
  • Apple II
  • Amiga
  • Macintosh
  • Atari ST

Compute! Issue 102 - November 1988

  • Communicate by Design
  • Print That Page
  • How Are Computers Made?
  • Conversations
  • Fast Looks
  • NewsMaster II
  • Springboard Publisher
  • Street Sports Soccer
  • Wasteland
  • Math Blaster Plus
  • New World Writer
  • Editorial License
  • News & Notes
  • Gameplay
  • Impact
  • Discoveries
  • Levitations
  • Letters
  • New Products!
  • MS-DOS
  • 64 & 128
  • Apple II
  • Amiga
  • Macintosh
  • Atari ST

Compute! Issue 103 - December 1988

  • How to Be a Movie Mogul with Help from Desktop Video
  • Music by the Numbers
  • Time to Give: COMPUTE!'s Holiday Gift Guide
  • Yamaha C1 Music Computer
  • VCR Companion
  • Home Video Producer
  • SideKick Plus
  • Constellation Software
  • Editorial License
  • News & Notes
  • Gameplay
  • Impact
  • Discoveries
  • Levitations
  • Letters
  • New Products!
  • MS-DOS
  • 64 & 128
  • Apple II
  • Amiga
  • Macintosh
  • Atari ST

Compute! Issue 106 - March 1989

Compute! Issue 112 - September 1989

Compute! Issue 113 - October 1989

Compute! Issue 115 - December 1989

Compute! Issue 117 - February 1990

Compute! Issue 123 - November 1990

Compute! Issue 124 - December 1990

Compute! Issue 125 - January 1991

Compute! Issue 126 - February 1991

Compute! Issue 127 - March 1991

Compute! Issue 128 - April 1991

Compute! Issue 129 - May 1991

Compute! Issue 130 - June 1991

Compute! Issue 131 - July 1991

Compute! Issue 132 - August 1991

Compute! Issue 133 - September 1991

Compute! Issue 134 - October 1991

Compute! Issue 135 - November 1991

Compute! Issue 136 - December 1991

Compute! Issue 137 - January 1992

Compute! Issue 138 - February/March 1992

Compute! Issue 139 - April 1992

Compute! Issue 140 - May 1992

Compute! Issue 141 - June 1992

Compute! Issue 142 - July 1992

Compute! Issue 143 - August 1992

Compute! Issue 144 - September 1992

Compute! Issue 145 - October 1992

Compute! Issue 146 - November 1992

Compute! Issue 147 - December 1992

Compute! Issue 148 - January 1993

Compute! Issue 149 - February 1993

Compute! Issue 150 - March 1993

Compute! Issue 151 - April 1993

Compute! Issue 152 - May 1993

Compute! Issue 153 - June 1993

Compute! Issue 154 - July 1993

Compute! Issue 155 - August 1993

Compute! Issue 156 - September 1993

Compute! Issue 157 - October 1993

  • Are we having fun, yet? (multimedia applications) (includes related article on previously reviewed multimedia applications) (Software Review) (Compute's Getting Started With: Multimedia Applications) (Evaluation)
  • Becoming a help power user (Windows Help application) (Windows Workshop)
  • Breathing room (managing hard disk space)
  • Burning rubber (driving simulation computer games) (Evaluation)
  • Buzz Aldrin's Race into Space (computer simulation game) (Evaluation)
  • Conventional wisdom? (BASIC compilers and interpreters) (Programming Power)
  • Crosstalk for Windows 2.0 (communications software) (Software Review) (Evaluation)
  • Data under pressure: no matter how much storage space you have, you need more. Compression can help (data compression)
  • DOS 6's MultiConfig, part 4 (Hardware Clinic) (Column)
  • Editorial license ('Compute!' magazine responds to changes in computing) (Editorial)
  • Review El-Fish (computer game) (Software Review) (Evaluation)
  • Review Epson LQ-570+ (dot-matrix printer) (Hardware Review) (Evaluation)
  • Review FailSafe Computer Guardian (computer security software) (Software Review) (Evaluation)
  • Review Gateway 2000 Handbook (notebook computer) (Hardware Review) (Evaluation)
  • Great game add-ins (software patches, revisions, user enhancements for computer games)
  • Review Jobhunt (job searching software) (Software Review) (Evaluation)
  • Review KidCuts (graphics software for children) (Software Review) (Evaluation)
  • Review L.A. Law (computer game) (Software Review) (Evaluation)
  • Review Lap Top Secretary (desk top accessory software) (Software Review) (Evaluation)
  • Review Lemmings 2: The Tribes (computer game) (Software Review) (Evaluation)
  • Review Millie's Math House (educational software) (Software Review) (Evaluation)
  • Review OmniBook 300 (notebook computer) (Hardware Review) (Evaluation)
  • Review PageMaker 5.0 (desktop publishing software) (Software Review) (Evaluation)
  • Review Quarky and Quaysoo's Turbo Science (educational software) (Evaluation)
  • Recovering deleted files (using DOS 6.0's Delete Sentry) (Introdos) (Column)
  • Rock on CD (CD-ROM collections of textures and clip art) (Buyers Guide)
  • Review Scanplus Color 6000 (computer scanning device) (Hardware Review) (Evaluation)
  • Review Spectre (computer game) (Software Review) (Evaluation)
  • Review Stacker 3.1 (file management software) (Software Review) (Evaluation)
  • Review Strike Commander (computer game) (Software Review) (Evaluation)
  • Super Recorder macros: supercharge your desktop with this collection of essential Recorder macros (Microsoft Windows Recorder application)(excerpt from 'Essential Windows Tools')
  • Test lab (personal information managers) (includes related articles on Arabesques Software's ECCO Professional PIM and two calendar programs) (Software Review) (Evaluation)
  • Review The Norton SpeedCache+ 4.0 (operating system enhancement) (Software Review) (Evaluation)
  • Review Three screen savers (Software Review) (Evaluation)
  • Virtual unreality (computer games featured at 1993 Consumer Electronics Show in Chicago, Illinois)
  • What's new in PC sound (personal computer audio technologies introduced at 1993 COMDEX in Atlanta, Georgia) (Column)

Compute! Issue 158 - November 1993

Compute! Issue 159 - December 1993

Compute! Issue 160 - January 1994

Compute! Issue 161 - February 1994

Compute! Issue 162 - March 1994

Compute! Issue 163 - April 1994

Compute! Issue 164 - May 1994

Compute! Issue 165 - June 1994

Compute! Issue 166 - July 1994

Compute! Issue 167 - August 1994

Compute! Issue 168 - September 1994

Displaying 6744 articles in 152 issues.


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