Ghost Encounters For Atari
Ghost Encounters, by J. V.
Software, is a realtime graphic adventure game. It requires an Atari
400 or 800, at least 16K of memory, and one joystick. Ghost Encounters
is available on diskette and cassette.
You begin your quest in a base room which contains
the doors leading to each additional room (for that particular level).
As you complete each task, or exit a room for whatever reason, you are
returned to the base room from which you can decide your next
challenge. Upon entering a room which contains a treasure, you hear
four bell tones. What you must do is tag the prize and exit the room
without being destroyed.
You can be destroyed in a couple of ways - by monsters or by the timer.
Several different monsters will hunt you. Being touched by one of them
will cost you one life, and you are promptly returned to the base room
for whatever level you are playing. The various monsters seem to be
much more agile than you (the ghost). You can move north, south, east,
west and four diagonal directions, but you are limited - you can't move
The ghost begins its treasure hunt in
The enemy can go through walls and in most cases
moves much faster than the ghost. Dodging these creatures can be very
risky. You can run from them, or you can shoot at them. If you are a
real marksman you can do both, but you had better be quick. In order to
shoot at an object, you must move in the direction of that object,
because the bullets are aimed in the direction you were moving
immediately prior to releasing the fire button. so, to shoot at
something that is chasing you, you must stop running and fire before
your enemy closes in on you.
Not all rooms have monsters in them. In some, you must solve a puzzle
to gain passage to your prize. The ghost can transform into eight
different shapes which assist in solving the puzzles.
No matter what your opposition in each room, you
must beat the timer. The countdown rate is different from room to room.
Each time the timer counts to zero, you lose one life. You may restore
the timer any time by passing through a door.
The object of the game is to collect as many prizes as you can before
you lose your ten lives. Once you capture all the prizes for any level,
you are automatically promoted to the next level, and the game
continues. The faster you capture the prizes, the better your score
The game responds a bit slowly to the constantly
changing joystick position. Also a feature which would allow the game
to be saved would be resumed at another time would be nice.
This game has qualities that are similar to those of
the arcade games and other charac teristics in common with adventure
games. All in all, it's very entertaining.
J. V. Software, Inc.
3090 Mark Avenue
Santa Clara, CA 95051