ST-Log Issue 24 - October 1988
- Monkeys and Balloons Game by Frank Cohen
 - The 1988 Summer Consumer Electronics Show by Arthur Leyenberger
 - Software Engineering: More Tools of the Trade by Karl E. Wiegers
 - The Writing of Opus Programming techniques for creating a spreadsheet by Doug Harrison
 - Spectral Sorcery Game by Jeff Makaiwi
 - The Fast Alternative A Hard Drive Roundup by David Plotkin
 - Ancient Corridors Part 1: A Guide to Dungeon Master by Bob Retelle
 - Tomorrow: Who's Game for Future Gaming? by Daniel A Silvestri
 - Tommorrow's Tomorrow: The Future of Computer Gaming by Michael A. Banks
 - Two Futures A far-future gaming scenario
 - Ian's Quest  by Ian Chadwick
 - Assembly Line Nunbers - Part 1 by Douglas Weir
 - C-manship Desk Accesories and Built-In Resource Trees by Clayton Walnum
 - Database Delphi No E-ticket required by Andy Eddy
 - Step 1 Playing Games with Graphics by Maurice Molyneaux
 - ST User A Major Breakthrough by Arthur Leyenberger
 - Editorial Atari's 68000-based game machine? by Clayton Walnum
 - ST News The ST Night Shirt
 - ST News Bubble Ghost Pops Onto The ST
 - ST News Scarrry Stuff...Kids!
 - ST News Word Quest ST
 - ST News The Martians Are Invading!
 - ST News Not So Quiet On The Amiga Front
 - ST News Keyboard Stiffeners
 - ST News Atari Delays Developers Conference
 - ST News Hewlett-Packard Deskjet Support
 - Reader Comment The World Vs. Atari
 - Reader Comment The Developer What?
 - ST Gossip from Hollywood What Game Machine Image? by TG
 - ST Gameshelf BlockBuster by Clayton Walnum
 - ST Gameshelf Oids by Clayton Walnum
 - ST Gameshelf Gauntlet by Clayton Walnum
 - ST Gameshelf Goldrunner II by Clayton Walnum
 - ST Gameshelf Dark Castle by Clayton Walnum
 - ST Gameshelf International Soccer by Clayton Walnum
 - ST Gameshelf Vampire's Empire by Clayton Walnum
 - ST Gameshelf Shadowgate by Clayton Walnum
 - Programs On Disk 
 
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