Classic Computer Magazine Archive PROGRAM LISTING: 88-08b/KEYEDUP.TXT


KEYED-UP!
BY RAYMOND CITAK

AUGUST 1988 ANTIC SUPER DISK BONUS

   Keyed-Up! is a music education
game that teaches the relationship
between sounds and key signatures
(sharps or flats at the start of a
composition) of various major and
minor musical scales in the treble
clef.

XXX

   On the first screen you will see
several options available.  Use the
[OPTION] and [SELECT] keys to set the
game level from 1 (easy) to 3
(difficult).  You can select major
keys only, minor keys only, or both.
A HELP screen, which you can switch
on or off with the joystick button,
explains the scoring and shows the
key signatures for the scales.  Press
[START] when you are ready to play.
Anytime you want to return to the
title screen, press either [RESET] or
[START].

XXX

   The game screen shows a fence
along a highway.  There are five
strands of wire on the fence -- like
the five lines of the musical staff.
Between each fence post is a key
signature.  There are seven sections
with one to seven sharps, seven
sections with one to seven flats, and
one blank section with no sharps or
flats.  A bird appears in flight
above the fence and a letter
(indicating the first note in the
scale) appears at the lower center
part of the screen.

XXX

   Using the joystick, land the bird
on the section of fence that shows
the correct key signature for the
scale and note indicated.

   If you land correctly, you gain
points and a new scale will be
played. If you land on the wrong
section of fence, watch the birdie --
the fence is electrified!  Play
continues for three minutes.

XXX

   You will have to listen carefully
to the scale being played to see if
you can tell the difference between
the major and natural minor scales.
Beginners should first play the major
option, then the minor, to accustom
their ears to the difference. (The
third note of the scale is the best
one to listen for.)

XXX

   To play, copy KEYEDUP.EXE to a
disk which has been formatted with
DOS 2 or 2.5.  (Make sure the DOS.SYS
file is on the disk, too!)  Rename
this copy of KEYEDUP.EXE to
AUTORUN.SYS.  Finally, turn off your
Atari, make sure your KEYEDUP disk is
in drive one, remove all cartridges
(XL/XE owners should press [OPTION] )
and turn on your Atari.  KEYED-UP
will load and run automatically.


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