ST-Log ISSUE 36 / OCTOBER 1989 / PAGE 89
Zany Golf
Electronic Arts
1820 Gateway Drive
San Mateo, CA 94404
(800) 245-4525
$39.95, Color only
Reviewed by Scott Wasser


I've always felt that the best computer simulations were those that enabled you to do something you couldn't or wouldn't do in real life. If not for our STs, how many of us would ever play in the World Series, pilot a jet fighter or slay a dragon?
On the other hand, who needs a program that simulates something like miniature golf? Is there anyone, other than someone who perhaps fears dying of boredom before the 18th hole, who has not experienced artificial-turf fairways and Day-Glo-colored golf balls? Probably not. So what would ever possess a computer-game designer named Will Harvey to create a miniature-golf simulation called Zany Golf.
Answer: a) magic carpets, b) a bouncing hamburger, c) disintegrator beams or d) a hole with a mind of its own.
The answer is e) all of the above. What Harvey has created is his own fantasy version of miniature golf. It is a version that, without a computer, could never be played. I'll explain why shortly.
First, let me say that Zany Golf has the qualities of a good entertainment program because it is easy to learn, difficult to master and addictive. It also features state-of-the-art graphics and animation.
As in real miniature golf, the object in Zany Golf is to conquer the course in as few strokes as possible. Using only a mouse, you line up your shot, decide how hard to hit the ball and let fly.
The perspective is absolutely amazing. Just as the human eye can only focus on part of a given hole, Zany Golf only allows you to see a portion of a hole at a time. Moving the cursor to the edge of the screen will cause the image to scroll in that direction, revealing more of the hole.
Once the ball is struck, the screen scrolls automatically to follow its path. For the most part, the action is so smooth and realistic, you'll swear you're actually watching a rolling ball rather than some cathode ray tube pixels being excited by computer programming.
While Zany Golf is a wonderful example of computer programming, it really sparkles as an exercise in tickling the imagination. Anyone who has played miniature golf is familiar with the various obstacles that make it difficult to sink a putt. Twirling windmills and off-camber putting greens challenge even the most skillful golfers.
But those obstacles are nothing compared to what you'll encounter in Zany Golf. These obstacles were generated by Harvey's obviously fertile imagination, and most could never be duplicated on a real miniature golf course. Fortunately, there are also some equally fantastic aids that can help you guide your shot to the cup.
It's difficult to verbalize how wacky Zany Golf really is. But here's a glimpse at each of its nine holes anyway:
I could nitpick and find a few minor negative things to say about Zany Golf. But the bottom line is that the program is so ingenious, so well executed and so much fun that complaining about it would make me feel like a real "putts."

Scott Wasser has been a daily newspaper reporter and editor for the past 12 years, and has been interfacing with computers for the last four. He has written columns and feature stories about computer hardware, software and home electronics and is a regular reviewer for ST-LOG.