COMPUTE! ISSUE 40 / SEPTEMBER 1983 / PAGE 50




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| Atari
And Apple Versions Robert Tsuk When I received Marv Bunker's letter, I agreed a version should be made available for Commodore owners. Also, as an Atari owner, I wanted to include a version for that computer, too. The lack of dimensioned string variables on the Atari made it tricky, but, as evidenced by Program 3, it was successfully adopted. If you find the game too challenging, the Atari and Apple versions have several features not found in the Commodore version which may be of assistance. If you type an * the program will tell you your location in the maze. You are given your X and Y coordinates (0-4) on the current level, and a value for A, which indicates which level (0-4) you are currently on. If you get really lost, you can find your location by typing the *, then a ?. The program will briefly display the X, Y, and A coordinates of the exit. But remember, using the ? is frowned upon unless you're really lost. As in the Commodore version, you move through the maze by typing the N, S, E, W, U, and D keys to specify the direction of movement. However, if you type F to change the direction you are facing, you must then type a number instead of a letter to specify the new direction you wish to face. You'll need to remember that N =1, S = 2, E = 3, and W=4. The Apple version of Caves of Ice (Program 4), the original Quinti-Maze, uses almost 48K. It includes a SAVE the game feature. Special attention must be paid to the first five lines and the data therein, as a mistake in the data will cause a crash in line 167. The Atari version uses just over 16K. Although it has no SAVE the game feature, it has some pretty flashy graphics and sound. |