Classic Computer Magazine Archive COMPUTE! ISSUE 133 / SEPTEMBER 1991 / PAGE 135

Fountain of Dreams. (computer game) (evaluation)
by Jeff Seiken

Mutant rats? Homicidal beach-combers? Killer clowns? In the nuclear war-ravaged environs of Miami that serve as the setting for Fountain of Dreams, radiation levels may be high, but the silliness indicator jumps off the meter.

The plot calls for you to locate the source of the precious Dream Water, the only known curative for the horrible mutations threatening to overwhelm the remaining pockets of "civilization." Factional strife among the different groups vying for control of Miami adds a bit of intrique to the story line, but this is an adventure where brawn rather than brains will carry the day. Combat occurs frequently, whether you're spoiling for a fight or not. And if one of the bizarre beasties or bad guys doesn't get you, the tedium of resolving the interminable battles might.

Not for the gun-shy, Fountain of Dreams is for players who prefer to approach the unknown with one eye glued to the sights of an M-16 assault rifle.