Classic Computer Magazine Archive COMPUTE! ISSUE 133 / SEPTEMBER 1991 / PAGE 125

Freakin' Funky Fuzzballs. (computer game) (evaluation)
by Rick Leinecker

Tired of shooting everything in sight or flying cross-country to blast some MIGs to their eternal rest? Try Freakin' Funky Fuzzballs, a refreshing change from most of the games on the shelves today.

The idea is simple: Collect enough keys or cards to be able to get out of the level you're in. And every so often, when you reach a new level, you'll find yourself in a different world. If you're good enough to conquer level 15, you may qualify for the Fuzzball Hall of Fame.

Along the way, though, you'll need to replenish your energy by scarfing shakes, burgers, sundaes, and other goodies that appear. Shields and armor can go far to further your progress. Numerous magical spells, including spells for confusion, invisibility, blindness, and enlightenment add variety.

Once you get started, you'll find it hard to quit playing this game. Unique and enjoyable, Freakin' Funky Fuzzballs gets my highest recommendation.